A multiplayer mess that doesn’t deliver on all fronts — GameTyrant
The campaign mission soundtrack was good and gave the impression of a slightly futuristic setting, while keeping the pacing high and making the action intense. The few weapons available to use in the campaign seem unique enough to differentiate from each other. Ambient noises are almost non-existent in the environment due to an almost always pumping soundtrack throughout both missions.
The voice acting is good overall, but there are questionable moments where you know the line should have been delivered differently and it just fails to land. Luckily, that didn’t happen much. The dialogue is a little cheesy at times, with one-liners added mostly for comic relief. Although these were used sparingly, they made the story feel like a B-grade movie rather than a summer blockbuster. For multiplayer, enemy footsteps and ambient battle sounds are all there. I didn’t have a problem locating a nearby sprinting enemy, so luckily it works as it should.
Graphics are an upgrade from the original Crossfire release, but that doesn’t mean much. There’s nothing here that will blow your mind in multiplayer. I don’t know how this is classified as an Xbox Series game when the graphics look like something that launched five years ago on mobile. Luckily, the same can’t be said for campaign missions.
Operation Catalyst and Operation Specter are at their best when using the slow motion feature and in enclosed spaces. Remedy did a good job with atmospheric density, particle effects, and explosions. Inside, grenades blast pieces of debris from surrounding walls and furniture and sprinkler systems go off, creating puddles and mist. These are times that I wish I had been there more often.
Unfortunately, it’s not consistent everywhere, especially the large outdoor spaces which look very bland and need a show. The in-game character models look good, the majority of the game is told through cutscenes, which is an odd choice by today’s standards. It just makes it obvious that the CGI looks so good, but the actual gameplay is so degraded. Again, something I wouldn’t expect to see in a modern shooter for today’s standards.
Campaign missions have multiple difficulty settings and various collectibles to find. Some collectibles expand the tradition even further, via USB sticks with audio files. As far as replayability goes, there’s a lot to be desired for the campaign portion. Sure, increasing the difficulty will give you less health and increase the damage enemies can take, but that’s about the extent of the replayability of these two missions.
Multiplayer has a battle pass option and allows players to advance through the season based on their in-game performance. If you’re into that very familiar system of getting character and weapon skins , you will feel right at home with this one.
It’s hard to believe this game was launched in this state. It’s supposed to be an Xbox console-exclusive title with a partnership with a seasoned studio, and it doesn’t feel like the quality is there. It looks like a mobile game port. With the performance issues and wobbly gunplay, it’s hard to say how long CrossfireX will keep players’ attention.
Not only that, but there is literally only one map per multiplayer mode! It’s extremely disappointing even though there are more maps promised in the future, but the developers can’t expect their players to love all the different game modes they offer. So if you want to play on a different map, you also have to play a different game mode.
Campaign missions were good but definitely needed some variety. The best part of the campaign happened towards the end of Operation Spectre, where you can finally do more than just aim and shoot. Without giving too much away, you are able to move and fight at superhuman speeds. It was a very cool moment in the game that didn’t last long enough. This might be explored in more detail in the next campaign, but it left me wishing the six hours I just played had more sprites of unique moments like this.