Audio Mixing Consoles – Borealnet http://borealnet.org/ Thu, 06 Jan 2022 02:20:18 +0000 en-US hourly 1 https://wordpress.org/?v=5.8 https://borealnet.org/wp-content/uploads/2021/06/icon-3-150x150.png Audio Mixing Consoles – Borealnet http://borealnet.org/ 32 32 Johan Boqvist de Lawo reflects on the next century of sports radio https://borealnet.org/johan-boqvist-de-lawo-reflects-on-the-next-century-of-sports-radio/ Wed, 05 Jan 2022 18:12:00 +0000 https://borealnet.org/johan-boqvist-de-lawo-reflects-on-the-next-century-of-sports-radio/ Podcasts, “immersive audio”, IP will be major factors Radio was the first electronic sport broadcasting medium, and just over 100 years after the first advertisers crackled on the air, radio remains a prominent media format for sport. This is also where the streamed audio expands, offering more detail and nuance. And a lot more screaming. […]]]>

Podcasts, “immersive audio”, IP will be major factors

Radio was the first electronic sport broadcasting medium, and just over 100 years after the first advertisers crackled on the air, radio remains a prominent media format for sport. This is also where the streamed audio expands, offering more detail and nuance. And a lot more screaming. SVG sat with Johan Boqvist, Senior Product Manager, Radio Products and Systems, Lawo, to discuss how the radio is preparing its infrastructure for the next hundred years.

Johan Boqvist from Lawo: “Radio is and always has been a perfect medium for sport because it is so easily accessible and always available.

When people say “broadcast sports” the implication is that they are talking about television, and television gets the lion’s share of the conversation around audio for broadcast sports. How does Lawo view the role of radio in this conversation, and is radio properly valued for what it delivers?
Radio is and always has been a perfect medium for sports because it is so easily accessible and always available, no matter what time of day or place. Many events and games take place exactly when you are working out in the garden on a Saturday, in the car on your way home from the office, cooking dinner in the kitchen, or going for a run or exercise in the gym, and the radio is the perfect companion for these activities since it engages you but does not require your full attention. The radio format also allows networks to deliver longer, more detailed stories for die-hard sports fans, either live on dedicated digital sports channels or in podcasts.

However, for a broadcaster, it is much more difficult to deliver a great user experience of a live sporting event to a radio audience than to television. As a show host you need to create the right atmosphere from the start and be very ready to engage the audience with interesting stories and information before the game starts. The commentator needs to provide detail and create text images. that give listeners the feeling that they are really there. In many cases, the sports radio team does all of this while operating the equipment, so they have to be really on top of their game. Is the radio getting the appropriate value for what it offers? Listeners certainly appreciate it.

Where has sports radio failed in recent years? Are its capture, mixing and processing technologies maintained or are they generally considered secondary to those of television? With nearly two decades of TV sports surround sound and immersive sound on the table, how can radio “improve its playing”, so to speak? For example, is automotive sound a market of interest for this?
All of our radio consoles and mixing engines are multichannel ready and support several assistive technologies and audio enhancement features that can be used in sports production. However, the challenge for the broadcaster is not so much in production as in distribution. How do you distribute the 5.1 or 7.1 stream to listeners at home or in the car using “traditional” radio broadcast formats, such as FM, DAB or satellite?

Networks, the automotive industry, and the consumer electronics market are all working on easy-to-use solutions and standards for this, and I really believe that when we start to see more and more 5G connected vehicles on the roads, we you can also listen to live sports with multi-channel sound in the car. The same principle will apply to smartphones when products like Dolby Atmos headphones hit the market on a larger scale.

Dialogue Enhancements for the Hearing Impaired is an additional “immersive audio” application that many of our public broadcasting R&D departments are working to implement. The possibilities of this are really interesting. For example, imagine giving listeners “dialogue” control in their smartphone app so they can adjust the balance between music and speech to their own preferences. We have even seen experiments where the end user application has a “supporter” slider. How many audio features supported by the listener would you like to hear? Just adjust the slider. OK, that’s a bit esoteric, but you get the idea: the application scenarios for next-gen audio are endless.

Streaming is an industry that sports media are embracing, especially with the new popularity of podcasts (which are audio only and are sort of a version of radio). What are the opportunities for audio technology?
The podcast format is perfect for long sports interviews, stories, documentaries and game highlights, and we are certainly seeing an increase in demand for products suitable for “off-air” productions. After all, you don’t hire a master studio every time you preproduce, so why do it to create podcast content?

Over the past few years, we have seen a growing interest and adoption for “virtual radio” solutions: software products that replace hardware and provide an integrated production environment as well as increased cost-benefit. For example, our R3LAY virtual mixer lets you deploy an eight-fader touchscreen mixer application on your PC and integrate your audio editing software, playout system, phone management system, and audio tools. social media, controlling them all in the same interface. . And, as PCs are naturally network compatible, this virtual radio setup can operate in a stand-alone home studio or connect to the main studio via a private IP network. It’s a perfect solution for those times when more and more talent is working from home or remote studios.

What does the Lawo Diamond modular console bring to the production of sports radios? More importantly, how does it line up with the broadcasting industry’s pursuit in terms of profitability and budget concerns?
Everyone is looking for more workflow flexibility, better performance and better value for money. It’s the radio industry as a whole, not just sports radio. But one of the benefits of diamonds that should attract sports broadcasters directly is remote production. Diamond is a native IP console, so it can be used remotely via WAN or LAN. Imagine having a PC at the stadium with a touchscreen interface that directly controls the main studio console. You can design the entire production remotely or just give talents custom screens with the controls they need. Or, for larger productions with remote trucks on site, a physical diamond control surface in the van can connect directly to the mixing motor at the technical center. Remote production capability is a huge advantage for sports broadcasters.

Another thing that Diamond offers sports commentators is a faster, more intuitive workflow. Our live production consoles have pioneered many workflow features over the years, such as touch controls, illuminated keys with functions grouped by color, context menus, and built-in control of the options. touch screen. These are all things that are common on television, but, with the diamond, we have incorporated them into the suite of radio production. All of this attention to design, interface and workflow is intended for engineers and talent, whether TV or radio, to understand and use the console intuitively. and efficient, without a huge learning curve.

There are some other characteristics that make the diamond attractive for sports operations. It is fully modular which means it is very flexible in terms of configuration by customers. You can have split surfaces, locate the surface remotely or with the mixing core, schedule custom snapshots for specific show types or individual talents. It’s an IP audio console, which means you eliminate the cost of legacy baseband infrastructure and the “big iron” basic routers that come with it. And, of course, it pays off. Depending on the size of the surfaces, one Power Core motor can serve up to four diamond consoles. This is quite convincing for the result.

How will radio in general be impacted by developments around audio broadcasting during its migration to IP platforms?
The pandemic has forced many broadcasters to work remotely. It was difficult at first, but the industry adapted quickly, and intellectual property is the reason. You no longer need a complete hardware studio setup with nailed-down audio transmission lines; with IP, you can easily control studio equipment remotely or deploy software mixers at the end for talent to use. It used to cost thousands of dollars to build a remote studio; IP allows this for a fraction of the cost and delivers the same results. I think we will continue to see organizations and individuals embrace the flexibility of remote production.

Another outgrowth of IP is virtual and cloud-based platforms. Backend systems such as automation and delivery are available as online solutions. There are even cloud-based mixing offerings. While not all are suitable for live production, continued interest in this area could lead to some interesting developments.

Do you see a difference in the way radio sport is watched and used in the United States compared to Europe? How does this affect the development, acquisition and implementation of technology? For example, are public broadcasters placing more emphasis on updating their radio technology?
As a European resident, I can certainly say that sports radio is important to the public for the coverage of local, regional and national sports, and my colleagues in the United States have told me the same. Of course, major world events with 24/7 coverage also attract many listeners. And then we can watch 24 hour sports radio, all sports satellite radio channels, local commentary and phone shows. I think sports radio is important all over the world.

In my opinion, public and private broadcasters place equal value on sports radio. It’s a proven winner in terms of audience and (for commercial broadcasters) revenue, so it’s in broadcasters’ best interests to maintain and advance their infrastructure. That’s exactly what we’ve seen at Lawo, and that’s why we continue to actively engage our customers in conversations about the types of technologies that will enhance and grow their production capabilities.


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2021 Industrial Mixing Console Market Size Analysis by Major Key Players https://borealnet.org/2021-industrial-mixing-console-market-size-analysis-by-major-key-players/ Mon, 03 Jan 2022 08:12:39 +0000 https://borealnet.org/2021-industrial-mixing-console-market-size-analysis-by-major-key-players/ New Jersey, United States, – Market Research Intellect has been analyzing the Mixing Console technology and markets since 2018. Since then, through the analysis of company research, we have been very close to the latest market research and development. In addition, Market Research Intellect works closely with many clients to help them better understand technology […]]]>

New Jersey, United States, – Market Research Intellect has been analyzing the Mixing Console technology and markets since 2018. Since then, through the analysis of company research, we have been very close to the latest market research and development.

In addition, Market Research Intellect works closely with many clients to help them better understand technology and the market environment and to develop innovation and commercialization strategies.

Market Research Intellect offers extensive expertise in analyzing the Mixing Console market. We have been in this industry for 20 years and have closely followed the rise and / or fall, success and / or disappointment of many emerging technologies during this time.

This gives us a unique eye of experience when it comes to analyzing emerging technologies in electronic materials. This is very important as it helps to build a realistic market and technology roadmap that reflects the true potential of the technology based on its intrinsic characteristics and the true level of technology and business challenges it faces.

Get | Download a sample copy with table of contents, graphics and list of [email protected] https://www.marketresearchintellect.com/download-sample/?rid=372771

Additionally, the market revenue by region and country is provided in the Mixing Consoles report. The report’s authors also shed light on common business tactics adopted by players. The major players in the global bMixing Console market and their complete profiles are included in the report. Additionally, investment opportunities, recommendations, and current trends in the global Mixing Console market are mapped by the report. As a result of this report, major players in the global Mixing Consoles market will be able to make right decisions and plan their strategies accordingly to stay ahead of the game.

The competitive landscape is an essential aspect that any key player should be aware of. The report highlights the competitive scenario of the Global Mixing Console Market to know the competition at the national and global level. The market experts also provided an outline of each major player in the global Mixing Console market, taking into account key aspects such as business areas, production, and product portfolio. Further, the companies in the report are studied on the basis of key factors such as company size, market share, market growth, revenue, production volume, and profit.

The main players covered by the mixing console markets:

  • Yamaha
  • AllenHeath
  • Harman
  • RCF SPA
  • AEQ International
  • PreSonus audio electronics
  • Inc.
  • DiGiCo
  • Internship Tec GmbH
  • Neve Electronics
  • Mackie
  • Solid state logic
  • Midas consoles
  • Greedy
  • Behringer
  • Lawo AG
  • Cadac

Market Breakdown of Mixing Consoles by Type:

  • Digital mixing console
  • Analog mixing console

Mixing Console Market Split By Application:

  • Broadcasting
  • TV broadcast
  • Recording studio
  • Others

The Mixing Console market report has been separated into distinct categories such as product type, application, end user, and region. Each segment is rated on the basis of CAGR, share and growth potential. In the regional analysis, the report highlights the potential region, which is expected to generate opportunities in the global Mixing Consoles Market in the coming years. This segmental analysis will surely prove to be a useful tool for the readers, stakeholders and market players to get a complete picture of the global Mixing Console Market and its growth potential in the coming years.

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Scope of Mixing Console Market Report

Report attribute Details
Market size available for years 2021 – 2028
Reference year considered 2021
Historical data 2015 – 2019
Forecast period 2021 – 2028
Quantitative units Revenue in millions of USD and CAGR from 2021 to 2027
Covered segments Types, applications, end users, etc.
Cover of the report Revenue forecast, company ranking, competitive landscape, growth factors and trends
Regional scope North America, Europe, Asia-Pacific, Latin America, Middle East and Africa
Scope of customization Free customization of reports (equivalent to 8 working days for analysts) with purchase. Add or change the scope of country, region and segment.
Price and purchase options Take advantage of custom shopping options to meet your exact research needs. Explore purchasing options

The analysis of the regional Mixing Console market can be represented as follows:

Each regional mixing console industry is carefully studied to understand its current and future growth scenarios. It helps the players to strengthen their position. Use market research to get a better perspective and understanding of the market and target audience and to ensure you stay ahead of the competition.

Geographically, the global mixing console market has segmented as follows:

    • North America includes the United States, Canada and Mexico
    • Europe includes Germany, France, UK, Italy, Spain
    • South America includes Colombia, Argentina, Nigeria and Chile
    • Asia-Pacific includes Japan, China, Korea, India, Saudi Arabia and Southeast Asia

Key questions answered in the report:

  • What is the growth potential of the mixing console markets?
  • Which product segment will take the lion’s share?
  • Which regional market will emerge as a precursor in the years to come?
  • Which application segment will grow at a sustained rate?
  • What are the growth opportunities that could emerge in the lock washer industry in the years to come?
  • What are the main challenges that the global mixing console markets could face in the future?
  • Who are the leading companies in the global mixing console market?
  • What are the main trends that are positively impacting the growth of the market?
  • What are the growth strategies considered by the players to maintain their grip on the global Mixing Console market?

For more information or a query or a personalization before purchasing, visit @ https://www.marketresearchintellect.com/product/global-mixing-console-market-size-and-forecast/

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The study thoroughly explores the profiles of the major market players and their main financial aspects. This comprehensive business analyst report is useful for all existing and new entrants when designing their business strategies. This report covers the production, revenue, market share and growth rate of the Mixing Console market for each key company, and covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. Historical Mixing Console breakdown data from 2016 to 2020 and forecast to 2021-2029.

About Us: Market Research Intelligence

Market Research Intellect provides syndicated and personalized research reports to clients from various industries and organizations in addition to the goal of providing personalized and in-depth research studies. range of industries, including energy, technology, manufacturing and construction, chemicals and materials, food and beverage. Etc. Our research studies help our clients make more data-driven decisions, admit push predictions, grossly capitalize on opportunities, and maximize efficiency by acting as their criminal belt to adopt accurate mention and essential without compromise. clients, we have provided expertly-behaved affirmation research facilities to over 100 Global Fortune 500 companies such as Amazon, Dell, IBM, Shell, Exxon Mobil, General Electric, Siemens, Microsoft, Sony and Hitachi.

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10 best Xbox Series X / S games of 2021 you must play https://borealnet.org/10-best-xbox-series-x-s-games-of-2021-you-must-play/ Thu, 30 Dec 2021 18:46:43 +0000 https://borealnet.org/10-best-xbox-series-x-s-games-of-2021-you-must-play/ MMicrosoft has moved on to a new generation of gaming with the Xbox Series X / S, and there’s no doubt in anyone’s mind that the new consoles have got off to a great start. Regardless of the measure – proprietary versions, third-party versions, Xbox Game Pass, you name it – 2021 has been a […]]]>

MMicrosoft has moved on to a new generation of gaming with the Xbox Series X / S, and there’s no doubt in anyone’s mind that the new consoles have got off to a great start. Regardless of the measure – proprietary versions, third-party versions, Xbox Game Pass, you name it – 2021 has been a great year for Xbox, and over the past 12 months we’ve played a lot of great games on the platform. form. Here we’re going to highlight what we think are some of the best of the bunch and then pick one of them as our ultimate winner.

NOTE: The nominees and winner were decided by an internal vote organized by all GamingBolt staff.

NOMINEES:

OUTRIDERS

People Can Fly has made a name for itself over the years as a studio that consistently delivers excellent shooting, shooting, Bulletstorm at Gears of War: Judgment, and yet Riders is, of course, a very different type of experience than these two, it is defined by many of the same forces. The combination of explosive abilities and hard-hitting fire makes for always exciting combat in this RPG shooter, and heads to the many different environments of Enoch to hunt down a plethora of quests and start all over on higher difficulties as you try. reaching for better loot is a loop that will keep you hooked for a long, long time.

THE DOOR OF DEATH

Acid nerve The door of death had turned its fair share of heads as it approached launch, with its promise of a solid action-adventure journey inspired by classic dungeons Zelda games, and it more than lived up to expectations. Grueling challenge, excellent combat encounters, memorable boss fights, ingenious puzzle design, and consistently rewarding exploration are all tenets of this genre, and these are all areas that The door of death excels. Meanwhile, by putting yourself in the proverbial crow skin, he also carves out an identity of his own that helps him become more than another. Zelda clone.

THE ASCENSION

the ascent

The cyberpunk genre has seen an explosion in popularity in video games in recent years, but of the many games we’ve played in this space, very few have managed to impress us as much as Neon Giant. Ascension. Produced by a team of ten people, Ascension boasts technical prowess and visual quality on a level that even most AAA games can’t hope to achieve, and exploring the neon-lit, rain-drenched streets and corners of its world remains an absolute blast from start to finish. Add to that some excellent, adrenaline-fueled world-building fights that always keep you on the edge of your seat, and solid progression mechanics, and what you’ve got is a solid action RPG that should be. played by all fans of the genre.

HELLS

Underworld

Underworld was easily one of the best games of 2020, as far as that seems almost an understatement at this point. And so, when Supergiant’s roguelike masterpiece made its way to Xbox and PlayStation consoles in 2021 after wowing PC and Switch audiences the year before, it was pretty much guaranteed to be one. of the best games of the year on these ecosystems. No amount of praise is enough for Hell, but then again, there is no praise we can give it that millions of people haven’t already made it rain so far. It’s a model for the roguelike games that will be the gold standard of the genre for years to come, and a game that has already become an all-time classic.

IT MUST BE TWO

It takes two

Single player and multiplayer audiences both have a plethora of options to choose from in this industry, but for those looking for games built around the idea of ​​cooperative play to the exclusion of everything else, those options are quite limited. . Fortunately, what there is is incredible. Hazelight Studios’ It takes two is a non-stop ride, a roller coaster of creativity, candid storytelling, and well-crafted gameplay that insists on throwing new ideas and mechanics at players on an almost constant basis rather than sticking to a few basic mechanics. From start to finish, it is a game that tries and succeeds in wowing and surprising players with every turn.

TALES D’ARISE

Tales of the Ascension

After a fairly long period of inconsistency and more than a few disappointing versions, the Tales the series decided to go bankrupt in 2021 with Tales of the Ascension, the biggest and most ambitious game in the series to date, and thankfully, it was a gamble that paid off in spades for Bandai Namco. Put simply, this game is a dream come true for fans of not just the franchise, but RPGs in general, thanks to its gripping storyline, endearing characters, addicting combat, and the way it continues to mix things up with it. the new of the environments and places you constantly find yourself in, all of which are brought to life by artistically designed and stunning visuals. If it’s the plan that Tales the games are going to be based on the future, we can’t wait to see where the series goes.

FORZA HORIZON 5

forza horizon 5

The belief that Forza Horizon has surpassed the franchise that spawned it has grown with every new installment of Playground Games’ open world series, and now, after Forza Horizon 5, there is no longer any doubt about it. To call him one of the best runners of all time wouldn’t be a stretch at all. Driving mechanics, vehicle list, open world design, visuals, audio design, quality and amount of content – all of these and more are part of the Forza Horizon 5 greater forces, and with a list of forces as formidable as this, there’s no way the game could be less than stellar.

INFINITE HALO

Looks like 343 Industries has ultimately found its marks with Halo. More than a decade after Bungie left, Infinite halo finally regained the magic that made the show what it was in the first half of its life. Across its campaign and multiplayer, the game features some of the best first-person shooter combat we’ve ever experienced, which is further enhanced by mechanics like the Hookshot. Concretely with regard to the campaign, the open world approach is a perfect evolution of the Halo formulates and significantly contributes to delivering one of the best releases in the series for years.

THE ARTISANAL ESCAPE

It was, unfortunately, a game that went unnoticed by a lot of people, but as those who have played it will tell you, it deserves a lot more attention. It’s a musical journey like no other, taking players from one thrilling environment to another, and although there isn’t much to say on the subject of the platform alone, where Artistic escape truly shines with its story, which makes the most of the visual style and musical core of the game. It is the very definition of “short but sweet”, and without a doubt, stands out as one of the best Xbox games out there. the year.

PSYCHONAUTE 2

psychonauts 2

Double Fine Productions had a lot to do with Psychonauts 2, but rather than crumble under all of those expectations, the studio flourished. Psychonauts 2 is not only excellent in all the ways you would like a Psychonauts following being, it’s actually good, much better than its predecessor, and much better than anyone might have expected. It succeeds on all fronts, as a story, as a testament to the creative genius of Double Fine, as a platform game. We very rarely come across games where all the disparate disciplines of game design come together in perfect harmony without any hint of dissonance, but Psychonauts 2 surely is one of those games.

WINNER:

FORZA HORIZON 5

forza horizon 5

Given how incredibly consistent Playground Games has been with its Forza Horizon games, there was no doubt in anyone’s mind that Forza Horizon 5 would still be a step in the developer’s belt. But while people have every reason to take the success and excellence of the open world racer for granted, we can’t help but be impressed by the quality of this game. It captures a constant sense of joy – and we mean constant – like very few other games do. The very definition of “all killer, no filler” Forza Horizon 5 A diverse, vast and beautiful open world is littered with a wide range of activities to ensure that no matter what you do, you will always have fun. This is a game where technical excellence and incredible game design collide, joining hands to deliver the kind of experience that very rarely comes along.



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Eddie Kramer harnesses the power of the Solid State Logic UF8 controller for remote monitoring and mixing https://borealnet.org/eddie-kramer-harnesses-the-power-of-the-solid-state-logic-uf8-controller-for-remote-monitoring-and-mixing/ Thu, 23 Dec 2021 22:10:43 +0000 https://borealnet.org/eddie-kramer-harnesses-the-power-of-the-solid-state-logic-uf8-controller-for-remote-monitoring-and-mixing/ Toronto, Canada, December 22, 2021 – Eddie Kramer, whose CV does not need to be presented, is the quintessential engineer / producer who is typically pictured in front of a sprawling recording console with dozens and dozens of chains. Over the past 18 months, however, that has all changed. Kramer found himself using his small […]]]>

Toronto, Canada, December 22, 2021 – Eddie Kramer, whose CV does not need to be presented, is the quintessential engineer / producer who is typically pictured in front of a sprawling recording console with dozens and dozens of chains. Over the past 18 months, however, that has all changed. Kramer found himself using his small office / mixing room in his home in Toronto – a city he hasn’t set foot on since February 2020 – and reinventing his entire workflow with modern technology. , including the Solid State Logic UF8 controller.

“I had just finished a bunch of sessions at Capitol Studios in Hollywood for a Hendrix outing, came home and then COVID hit. I said, ‘OK, I’m not going anywhere. How am I going to work? ‘ Kramer recalls. He soon realized that the time had come to explore new digital workflows and re-evaluate his own process. “I had heard information about the different ways to work remotely and decided that I needed to rotate 180 °, so that’s exactly what I did. I set up my office like a small studio. I upgraded my laptop, got a bigger monitor for my ProTools sessions, a few speakers, and finally UF8 SSL. That was pretty much it.

Image of the story

Before COVID, Kramer had never even set up home recording: “I’ve always been in the studio and never even thought about having a studio in my home. He was living in Toronto and during lockdown he decided to team up with engineer / friend Jason Burgos of Twin River Studios. “I made a deal where I brought about 60% of my analog gear in racks, including a nice ATR tape recorder. Around the same time, he discovered Audio Movers how he could run high quality sessions remotely, and with virtually no latency. “I tried it, and I couldn’t believe it. I thought, this is how I’m going to work. After installing his modest but powerful new system, he started to miss the tactile feel of the faders.

“I always wanted to get my hands on the faders and tried out a few control surfaces that will remain unnamed,” he says. “I had seen UF8 SSL in action before, so I contacted SSL and they told me everything and sent me one. As soon as I tried it, I said: “This is it, I’m in it!” Very soon after, Kramer’s partner also acquired one and now both are able to work in parallel on real-time monitoring and mixing projects. . “I can put together a mix of let’s say the drums in real time, send it to him, and then he makes adjustments. I can watch and listen to these settings in real time, then we go back and forth between the two of us.

Play on UF8
Perhaps it’s no surprise that, as a ’60s kid,’ Kramer quickly enjoyed the UF8’s elaborate light show routine when it was first powered up. “This light show gives me so much joy and it’s like a total throwback. It’s the ultimate geek thing to see UF8 do its laps. Aside from the fancy light shows, Kramer has been very impressed with the ergonomics and tactile feel of the device: “The best part of the UF8 is the ease of use and feel of the faders, which is great – I just can’t say enough about them. subject, “he says.” I do eight tracks at a time, then cascade over my second fader bank layer if I need to. If I’m drumming, I can do whatever moves I can. used to do and it is such a relief.

Kramer is known as a “performance mixer” and is used to maneuvering around large format consoles, much like a virtuoso guitarist might navigate six strings on a neck: “I use all ten fingers on the console,” he says. he. “And when you haven’t used any faders in a while – and I haven’t used that for about four or five months before you started this thing – it reminds you that this is what mixing is all about.” Assumed to be. I can’t separate my brain from my hands, and the faders go up and down. My mixes never stand still and things are moving all the time.

Image of the story

In addition to having excellent tactile response, Kramer and his partner say that the workflow and clean aesthetics offered by UF8 help them achieve a final mix in half the time: “I like the way the layers work and how we can customize the screens for each layer. The programmable keys are awesome and automation is a snap. For Kramer, who is decidedly “old school”, the build-up time to start using UF8 was quick and efficient. “I plugged it in, hammered it and after a few sessions we finished it. I’m always discovering new ways to elevate the mix with UF8..it definitely saved my ass, let’s put it that way! “

About solid-state logic
Solid State Logic is the world’s leading manufacturer of analog and digital audio consoles and a provider of creative tools for music, broadcast, live and post-production professionals. For more information on our award-winning products, please visit: www.solidstatelogic.com.


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Amy Grant and Michael W. Smith tour returns with Yamaha https://borealnet.org/amy-grant-and-michael-w-smith-tour-returns-with-yamaha/ Thu, 23 Dec 2021 02:29:11 +0000 https://borealnet.org/amy-grant-and-michael-w-smith-tour-returns-with-yamaha/ Copyright 2021 PR Newswire. All rights reserved2021-12-23 PARC BUENA, California, 22 December 2021 / PRNewswire-PRWeb / – After missing the 2020 holiday season, the Amy Grant and Michael W. Smith Christmas Tour has returned for the 2021 holiday season with support from the Yamaha Rivage PM3 and Rivage PM5 digital mixing consoles. Chosen for their […]]]>
Copyright 2021 PR Newswire. All rights reserved
2021-12-23

PARC BUENA, California, 22 December 2021 / PRNewswire-PRWeb / – After missing the 2020 holiday season, the Amy Grant and Michael W. Smith Christmas Tour has returned for the 2021 holiday season with support from the Yamaha Rivage PM3 and Rivage PM5 digital mixing consoles. Chosen for their compact footprint without sacrificing the renowned performance of the Rivage series digital mixing systems, a PM3 handled mixing tasks at the front of the house, while a PM5 handled on-stage monitoring tasks for performers. .

“As we mostly performed in theaters and PACs (performing arts centers), we did less production than we would for an arena tour, but that didn’t mean we could compromise on performance. audio quality ”, explains Greg lee, tour manager for Amy Grant and Michael W. Smith, Christmas Tour 2021. “PM3 and PM5 gave us the same performance and flexibility we expect from the Rivage series, in compact work surfaces that made production logistics a bit easier and tour bookkeepers. a little happier. ”

Weighing nearly 95 pounds (43 kg) less than a Rivage PM10 desk, the PM5 has an approximately 10% smaller footprint and the PM3 approximately 23% smaller than the Rivage PM10 and Rivage PM7 consoles. The tour’s PM3 and PM5 control surfaces both used Yamaha DSP-R10 mixer engines with 144 inputs, 72 mixer outputs, 36 matrices with a full list of plug-ins from Rupert Neve Designs, Bricasti and Eventide, all housed in a 5U chassis. All on-stage signal inputs and outputs were routed through Yamaha RPio622 stage boxes with all signal flow into the Rivage system done through the proprietary TWINLANe configuration. For added peace of mind, all Rivage consoles, mixer motors and I / O boxes include dual redundant onboard power supplies to ensure stable power during any critical deployment.

“While the control surfaces might be a bit smaller, make no mistake, these are Rivage consoles through and through,” says Kevin Kimmel, systems application engineer for the digital mixing systems of the Rivage series. “Using the same mixer motors, I / O and other features as their bigger brothers, the PM3 and PM5 deliver the same Rivage performance at a more affordable price. ”

For more information on Yamaha Rivage Series digital mixing systems, visit https://usa.yamaha.com/products/proaudio/mixers/rivage_pm/index.html

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About Yamaha

Yamaha Corporation of America is the largest subsidiary of Yamaha Corporation, the world leader in music and sound, based in Hamamatsu, Japan. The Yamaha team is committed to helping everyone grow, express themselves and connect through music and sound. We offer innovative, finely designed and award-winning products for your entire musical journey, including pianos, brass, woodwinds, strings, electronic keyboards, guitars, drums, professional and home audio equipment.

Contact:
Ciara Dixon
Cdixon@golin.com

Media contact

Ciara Dixon, Golin, (213) 335-5500, cdixon@golin.com

SOURCE Yamaha


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LG introduces new flagship Dolby Atmos S95QR soundbar https://borealnet.org/lg-introduces-new-flagship-dolby-atmos-s95qr-soundbar/ Mon, 20 Dec 2021 11:50:49 +0000 https://borealnet.org/lg-introduces-new-flagship-dolby-atmos-s95qr-soundbar/ LG has unveiled a new flagship Dolby Atmos soundbar, the S95QR. The new model offers a 9.1.5 channel configuration and has a claimed total output power of 810W. The new model adopts a somewhat different speaker layout than seen previously, with dedicated ascending channels on both the main bar and wireless rears, as well as […]]]>

LG has unveiled a new flagship Dolby Atmos soundbar, the S95QR. The new model offers a 9.1.5 channel configuration and has a claimed total output power of 810W.

The new model adopts a somewhat different speaker layout than seen previously, with dedicated ascending channels on both the main bar and wireless rears, as well as an ascending center speaker. The approach literally elevates Dolby Atmos sound presentation and is believed to improve the clarity of dialogue.

LG’s collaboration with Meridian Audio continues, as evidenced by the inclusion of Meridian’s Horizon technology in Music Mode. The soundbar applies a proprietary mix of two-channel to 7.1-channel audio for “more realistic acoustic surround sound”.

The S95QR features several additional upgrades including brand new speakers, modified speaker chambers, and a larger 8-inch subwoofer driver. It is also compatible with DTS: X content and claims IMAX Enhanced audio compatibility.

The soundbar comes with bundled wireless rear speakers, which offer six channels of sound this year (up from four last season): four front and side drivers come with two speakers. The approach is supposed to provide a more even sound spread over a wide 135 degree space. This gives the setup a bit more latitude when it comes to speaker placement and tilt, which should improve performance in small rooms.

LG claims to have improved the wireless receiver in the subwoofer, up to 30m apparently, which significantly increases the placement options away from the main bar.

Connectivity is forward-facing, with Variable Refresh Rate (VRR) and Automatic Low Latency Mode (ALLM) as standard, but there is no 4k 120fps support, so gamers looking for this output will need to connect their next-gen consoles to the screen, and route the audio to the soundbar using eARC.

The S95QR also works with Google Assistant and Amazon Alexa. LG also introduces a WOWCAST Wi-Fi audio dongle system that supports wireless multi-channel audio from TV to soundbar, no connection wires required.

When connected to a compatible LG TV, the soundbar is compatible with LG’s AI Sound Pro feature, while AI room calibration allows the model to tailor its sound to any given space. .

Availability and price for 2022 are to be announced.


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How to Live Stream on YouTube for Beginners https://borealnet.org/how-to-live-stream-on-youtube-for-beginners/ Thu, 16 Dec 2021 01:40:56 +0000 https://borealnet.org/how-to-live-stream-on-youtube-for-beginners/ Tons of people are interested in getting into streaming these days. This is great, because anyone with an internet connection can broadcast their feeds and try to gain audience. Of course, you need to set up a flow first and be ready to go. Here is a beginner’s guide to streaming on YouTube. Enable live […]]]>

Tons of people are interested in getting into streaming these days. This is great, because anyone with an internet connection can broadcast their feeds and try to gain audience. Of course, you need to set up a flow first and be ready to go. Here is a beginner’s guide to streaming on YouTube.

Enable live streaming

After creating a YouTube channel that you want to stream to, you initially won’t be able to stream. Click on Go Live on YouTube, and you will be taken to the criteria that must be set to allow it. First, you’ll need to verify your phone number, turn on live streaming, and wait 24 hours for YouTube to process the changes. If you want to stream from your phone, you will need at least 50 subscribers. You should be eligible to start streaming the next day if all of that has been done.

PC broadcast

If you want to stream games from PC, we recommend using OBS. It’s free and relatively easy to learn after playing around with it a bit.

Set up a scene

First of all, you need a scene. This will be the general channel for what goes into your feed. Name it something like “Console” or “Webcam only”. Something that describes how you will use it. Once you have a few scenes, go to Sources and hit the plus button to add a source. These are the items in your feed that are displayed during the feed. If you are playing a game on your PC, select Window Capture and you can choose which window will be entered in this scene.

Screenshot by Gamepur

Enter a name and find the source, then resize it to match the correct size in your feed. If you want to place webcam images there, add another source, choose Video Capture Device, and find your connected webcam. If you’re playing through a console, you’ll need a capture device like an Elgato and select that here as the source as well.

When you have OBS editing your footage, be sure to add an audio source as well. For any sound from a windowed game, select Capture Audio Out and choose your PC speakers or headphones. Anything that is currently outputting audio will go into your feed.

If you have a microphone to set up to talk to your watchers, choose Audio Input Capture and search for your device.

Once you’ve inserted a few audio sources, don’t forget to pay attention to the audio mixer to make sure the audio goes through and is at the correct levels. If you ever want to hide a source in your feed, just click the eye icon so you don’t have to go back and add it again later.

Configure the flow

Now that you’ve got your scene and sources ready, it’s time to start setting up the actual flow. In OBS, select File, Settings and go to Feeds. Since we broadcast on YouTube, please select YouTube – RTMP as a service. You can now log in and connect your account to OBS to broadcast on your channel. After that, part of OBS will now show your YouTube chat when you go live. If you do not connect your account, you will need to enter your feed code which we will get from YouTube. We’re almost ready to go.

Screenshot by Gamepur

Open YouTube and sign in to your account in a web browser. At the top right, click the Create button and get started. You are now on the feed management page. The top of the middle will be your basic feed information (title, description, etc.), and below are the more crucial feed parameters. On the left, you can switch between streaming from a software encoder (i.e. OBS for us), webcam, or schedule a future stream.

Screenshot by Gamepur

First, we want to define the title and description for your feed. Scroll down to set your feed category, tile, and other important info.

Screenshot by Gamepur

Once that’s set, look at the stream settings. You will see a line filled with hidden characters. This is your flow key. Make sure no one else has access to it. If anyone does, be sure to reset it here. Copy this entry and enter it in OBS if you haven’t connected your YouTube account.

Under your feed key is the URL to post to your social media accounts to promote your feed and the latency settings below. You can change it to low or ultra-low if you have a really good internet connection, but we recommend that you leave this setting alone.

Start flow

Now that everything is configured, you can click on Start Streaming in OBS. Just in case, keep your YouTube browser window open so you can check the health of the stream and its overall appearance.

Keep in mind that you will find things that you go wrong with during the broadcast that you want to adjust. If you have to, take some notes and play around with OBS to find the settings and scenes you like best for your stream.

Finding an audience on YouTube is very difficult. Don’t be discouraged if you go for a while and no one intervenes. Remember to always be polite to your observers. Welcome them to the feed and thank them for watching or subscribing. Tell them a bit about yourself to give them a reason to interact with you. Just keep streaming your favorite content and eventually someone will notice and you can make a friend or two along the way.


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Thailand’s Popular Stadium Enhances Audience Experience with Harman Audio Solution https://borealnet.org/thailands-popular-stadium-enhances-audience-experience-with-harman-audio-solution/ Tue, 14 Dec 2021 20:44:00 +0000 https://borealnet.org/thailands-popular-stadium-enhances-audience-experience-with-harman-audio-solution/ To provide spectators at Nakhon Ratchasima Sports Complex with an immersive entertainment experience, Mahajak Development Co., Ltd. has installed a range of state-of-the-art Harman Professional audio solutions. Home to Nakhonratchasima Mazda Football Club, Nakhon Ratchasima Sports Complex is Thailand’s fourth largest stadium and hosted the Southeast Asian Games (SEA) in 2007. In the same year, […]]]>

To provide spectators at Nakhon Ratchasima Sports Complex with an immersive entertainment experience, Mahajak Development Co., Ltd. has installed a range of state-of-the-art Harman Professional audio solutions.

Home to Nakhonratchasima Mazda Football Club, Nakhon Ratchasima Sports Complex is Thailand’s fourth largest stadium and hosted the Southeast Asian Games (SEA) in 2007. In the same year, King Rama IX donated the name of the complex in an overlap between the SEA Games. and the king’s birthday. The stadium area includes the Nakhon Ratchasima FC football ground, which is surrounded by a grandstand with a single roof on one side. The facility currently has a capacity of 25,000 seats, but will be upgraded to 45,000 in the future.


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Softube updates console 1 mixing system https://borealnet.org/softube-updates-console-1-mixing-system/ Tue, 14 Dec 2021 12:06:57 +0000 https://borealnet.org/softube-updates-console-1-mixing-system/ Softube releases the largest software update to date for its plug-in controller, Softube Console 1 mixing system. They say that with this latest version, they’re adding even more responsiveness and control to the hybrid mixing system that launched its own class of gear. Here are the details in their own words … Console 1 mixing […]]]>

Softube releases the largest software update to date for its plug-in controller, Softube Console 1 mixing system. They say that with this latest version, they’re adding even more responsiveness and control to the hybrid mixing system that launched its own class of gear. Here are the details in their own words …

Console 1 mixing system software update includes additional control over drive and width sections of Console 1 hardware, advanced visuals and metrics, improved frequency analysis, independent swap channel strip players and filters and the ability to load distortion plug-ins. -like Softube Tape – in the shape section.

The complete update of the Console 1 mixing system mainly addresses the needs of its users. Softube has carefully analyzed feedback from the owners of Console 1’s mixing system and has worked diligently to upgrade the system to meet the demands of today’s modern music production.

What’s New for Console 1 Mixing System:
• Select the drive from console hardware 1 without changing the entire channel strip
• New counters for RMS (internal) and Peak dBFS (external) both input and output
• Adjust the input gain and width in the output section from console hardware and software 1
• Swap channel strip filters without affecting other sections
• Load tape, harmonics and the MAS Overstayer in the shape section to distort before the EQ
• Improved FFT frequency analyzer, featuring four new operating modes derived from our popular Weiss EQ plug-ins
• Color coordination tracking for supported DAWs in Console 1 mixing system software and hardware units
• New Universal Audio plug-in compatibility for the Console 1 mixing system, including support for UA 175 B and UA 176, SSL 4000 E Channel Strip, SSL G Bus Compressor, Century Strip, Tube-Tech CL 1B MkII, Avalon VT-737 Tube Channel Strip and API 2500
• A new indicator bridge showing output volume, fader and track, or band and color for easier navigation
• Analyze 10-20 tracks with Track Preview mode, now available on Console 1 and Console 1 fader units.
• Persistent modes in the console 1 Fader for sends, input gain and filter
• New color schemes for individual bands which make it easier to identify which band a section belongs to
• Added support for a wide range of languages, such as Cyrillic, Greek, Katakana, Hiragana, and more.
• Improved cursor and button movements
• Show or hide console software 1 in the menu bar


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Warzone Pacific audio trimming on a PC solution https://borealnet.org/warzone-pacific-audio-trimming-on-a-pc-solution/ Mon, 13 Dec 2021 11:48:32 +0000 https://borealnet.org/warzone-pacific-audio-trimming-on-a-pc-solution/ Warzone Pacific’s audio cutoff PC is a real problem for many gamers, with choppy sound and the like that makes it difficult for people to play Call of Duty Warzone. The problem has been reported on all consoles, but appears to be the most prevalent by far on the computer. It’s not good when some […]]]>

Warzone Pacific’s audio cutoff PC is a real problem for many gamers, with choppy sound and the like that makes it difficult for people to play Call of Duty Warzone. The problem has been reported on all consoles, but appears to be the most prevalent by far on the computer. It’s not good when some aspect of the sound disappears, leaving you unable to hear any approaching footsteps or warnings of missiles about to fall. That is why we have put together this guide on all known causes, fixes, and important information on what to do when Warzone Pacific Audio Cutter PC becomes a problem for you.

Warzone Pacific audio trimming on a PC solution

Pacific War Zone

(Image credit: Activision)

If Warzone Pacific audio starts cutting on PC for you, or any platform, there is no clear cause beyond basic coding level issues. This is an issue that appears to have arisen with the implementation of Caldera, and it doesn’t seem like there is an obvious trigger for what triggers it to avoid. This tends to take two forms – either the audio disappearing altogether, or some element of the audio mix goes silent for no clear reason. So the sound might sound perfectly fine, but there are elements that went silent – gunshots or explosions, and it’s a dangerous waste when they can warn you of a threat before you get killed. . It’s not one of Warzone’s error codes, but it’s frustrating nonetheless.


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