Spider-Man 2 PS5 Trailer Reimagined With Haptic Feedback; Here’s how to experience it yourself
No, you’re not reading that title at all, we really managed to recreate Insomniac Games’ Marvel’s Spider-Man 2 trailer with working haptic feedback. Does your Spidey Sense pique your curiosity? Here’s how you can experience it.
How did that happen
Last month we published an article that touched a bit on the PS5’s DualSense controller and how the developers were using haptic feedback to create a more immersive experience. In what basically started out as an experiment, we posted a video showcasing those same haptics in a purpose-built game, Astro’s Playroom.
I noticed that the audio capture wasn’t perfect at all at the time of making this video, and since then I’ve discovered a better way to capture haptic feedback which I believe is closer to the raw output of the controller. It made me want to keep experimenting, looking at other titles, these being mostly first-party, to see exactly how other studios were using it. And while I’m currently working on another deep dive, a thought came to mind. Would it be possible to read and force the haptics in the DualSense controller? Well, that was an answer that was already answered when the PS5 launched.
Shortly after the DualSense console and controller became available to the public, many quickly discovered that it was entirely possible to send audio to the DualSense and have it play, not through its speakers. speakers, but via its haptic motors. By simply connecting the DualSense to a PC via USB and changing the audio properties to output to the DualSense, one could technically play a PC game, movie and/or music, and get forced feedback when the audio translates into the controller and outputs. using its internal engines. It’s pretty neat, but not entirely practical, as the feedback considers all audio sources rather than those triggered by a specific action.
This means that the haptics you experience are not entirely action-based. For example, let’s say you’re playing Call of Duty on PS5. When firing, you get a form of controller feedback to emulate bullet sounds. If you try to do this on an unsupported title on PC, you might get the same response, but if a scene has music, character and other NPCs talking, or other sounds outside of the shooting, everything is taken into account. This can result in distorted feedback as it doesn’t know exactly what to focus on, so it tries to play everything at once. So this method is not at all ideal unless the game in question has DualSense and haptics support from the start.
The other thing is that just because you hear it on screen doesn’t mean it’s going to be the same kind of sound used in haptics. For games I’ve found that really take advantage of the DualSense, much of the sound on screen differs from that heard through haptics. This should come as no surprise, as the controller’s intent isn’t to output what you hear on screen, but to give you an idea of what that particular action might look like in the form of haptic feedback. .
Take these clips of Marvel’s Spider-Man Miles Morales and Ratchet and Clank Rift Apart that we recorded and compare how different the game sound is to what you hear on the controller.
See? Completely different, right?
Long story short: at some point during my audio recording (deep dive of the one to come at a later date) of Spider-Man PS4 and Spider-Man Miles Morales, I realized I had enough for reconstruct some scenes with haptics. I played around with the remaster first, adding some new haptics, because as it stands it’s pretty standard compared to Miles Morales’ massive leap. I was pretty happy with the recreated scenes I did, which you’ll see in another post later this year.
However, as I was recording the vibrations directly from the DualSense, I was curious to see if these recorded audio signals would play back through the controller and provide the exact feedback originally given when they were products on the PS5. And to my surprise, it is, or at least close to the original comments.
Before Playing the Trailer, You’ll Want to Do These Things
Alright, before jumping into the trailer, there are a few things you’ll want to do first. Since it’s about the DualSense controller and its haptic feedback, the trailer isn’t really meant to be played directly through headphones or external speakers. For this reason, you will need the following:
- A DualSense controller
- A USB cable to connect the controller to a PC
- A desktop PC or laptop
- Changing your audio settings or using a third-party app such as DualSenseX or another app that helps enable haptic audio
- VLC player if you want to play the trailer with its original sound and haptics at the same time
There are different ways to enable haptic audio for the DualSense on PC. If you are someone who does not want to use a third-party application, you can follow this video guide. However, we found using a third-party app was easier without touching our PC settings directly, so in that case we’ll look at setting it up with the DualSenseX app, which you can download here.
Once you’ve installed the app, you’ll want to connect your DualSense controller via USB cable. The app should detect it and you should now have access to all settings. You’re going to want to navigate to the settings tab and then select the controller menu. You should see the option to enable audio haptics, toggle it. You’re also going to want to choose a default audio. If you want to play the trailer with its original sound while experiencing the haptics, you will need to choose another sound that is on its own channel.
If you’re stuck with the default and don’t care to play the trailer with its original sound, you should be ready to play the trailer now, which is below. Alternatively, you can download both the original trailer and the edited trailer if you want to play the trailer with both haptics and original audio. You can download the pack we created here: Marvel’s Spider-Man 2 PS5 Trailers
I’m not too familiar with video player apps, so we’ll use VLC. If you don’t have VLC, you can download it here: VLC Player
Open it and go to tools, then preferences. This will open a new window with additional settings. You should be in the interface tab, you’ll want to be sure the ‘Allow single instance’ box is unchecked, otherwise you won’t be able to open two videos at once.
Once you’ve done that, open both videos and pause them. Returning to the DualSenseX app, recheck which audio you have selected for output, then navigate to the video that features the haptic audio. If you right-click on it, then go to audio, then audio devices, you can select to output the audio to another source. Make sure it’s the one your DualSense controller is set to, and different from the one your speakers or headphones are set to.
If you did it right, you should be able to play the modified trailer with haptics playing through the controller instead of your speakers. The sound of the original trailer should be played through your speakers or headphones. The tricky part here is positioning the windows so you can press play at the same time so they’re in sync, otherwise you’re ready to experience the trailer with haptic feedback!
Finally, here’s the trailer for Marvel’s Spider-Man 2 with full haptic feedback. Be sure to keep watching past the trailer for a full breakdown of where we captured every haptic audio.
Marvel’s Spider-Man 2 Haptic Return Trailer
Pretty cool, right? Stay tuned for more haptic feedback mixes here on MP1st!