Vanguard Team Resolves Player Beta Issues In Twitter Feed


The development team responsible for Call Of Duty: Vanguard released a Twitter feed highlighting their goals for solving audiovisual issues in the game.

  • READ MORE: ‘Call Of Duty: Vanguard’ Multiplayer Preview: That MW Magic, With Same Old Trouble

The first beta of Avant-garde launched recently on PlayStation consoles, and developer Sledgehammer Games has compiled a thread of known issues that have been reported so far.

In the thread, it was mentioned that “there is a significant amount of talk around player visibility and audio mixing” and that Avant-garde fans should “stay tuned as we cover some of our updates planned for later this week.”

Other issues have already been fixed or have been prioritized by the team, including increasing the frequency of Blitz and Assault matches in Quick Play for more intense play, and removing Team Deathmatch and Kill Confirmed with Tactical Combat. Pacing from Quick Play.

Sledgehammer Games has also removed the Royal Hotel from Patrol while it investigates spawning issues. The thread was pulled by Sledgehammer Games thanking fans for their participation in the Avant-garde beta, and telling them to “keep coming”.

NME currently offers fans of the Call of Duty franchise a chance to win a code for the Call Of Duty: Vanguard Multiplayer beta, which is sure to be one of the biggest beta events of this year.

NME has partnered with Activision Blizzard to offer free multiplayer beta codes of Call Of Duty: Vanguard for PC, PlayStation 4, Playstation 5, Xbox One and Xbox Series X | S.

The first beta, currently underway, was a PlayStation exclusive, but the multiplayer beta launching later this year will encompass all platforms.

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